Backstage

A seller flight simulator · Real numbers, your money stays safe

01 · The island

Your marketplace business, one island

The whole SimSeller island: a port, warehouses and your office

02 · The port

Ship your first batch from China

The port: a container ship and a crane

03 · Wildbay

Sell on Wildbay. Wait for payouts

The Wildbay marketplace warehouse with delivery vans

04 · Azhon

Win buyers on Azhon

The Azhon marketplace fulfilment centre

05 · The bank

Credit opens after your first payout

The bank with columns and wide steps

06 · Your office

Run it all from your desk

Your office: desks, shelves and a sofa

Free. One email, at launch. No spam.

Backstage

Watch the game being built.

Clips, decisions and real costs — before anyone else.

Open backstage

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A workshop door left ajar, warm light and a packer at work inside 15 posts inside

What it is

We make our decisions on these numbers. Now you can too.

Rent and wages from real listings. Sales tuned on a working seller's data. Every mistake costs game money — at real prices.

50 days

by sea — order late, the shelf stays empty

No ads

a tenth of the sales

×3 markup

and still a cash gap

The goal

$20,000 from family. Pay it back.

Start in one city. A second country opens once your business pays off.

  • Moscow · St Petersburg · Istanbul · Antalya
  • Skilled players: 9–13 game months
  • The pricey city doesn't always pay off

A player's route

Port. Marketplaces. Bank. Office.

  1. Port
    The port from above

    Order 500 units. Wait for the ship.

    30% now, 70% before shipping

  2. Marketplaces
    The Wildbay and Azhon warehouses from above

    List on Wildbay and Azhon.

    Payouts 7–30 days after a sale

  3. Bank
    The bank from above

    Borrow only after your first payout.

    Credit line up to $10,000

  4. Office
    Your office and warehouse from above

    Pay rent, wages — and your family back.

    Goal: $20,000 back

How a run goes

Six decisions. One cash gap.

One real day is ten game days. The world runs while you're away.

  1. 1 · Niche
  2. 2 · Batch
  3. 3 · The ship
  4. 4 · Listing
  5. 5 · Cash gap
  6. 6 · Luck

The real texture

Everything hard about selling — in.

  • Deposits & cash gaps
  • Fees & payout delays
  • Ads & self-buyout
  • Analytics, not gut feeling
  • Late ships & defects
  • Bank credit after the first payout

Your office

An office you actually run.

  • Packer: $300–600 a month
  • First batch: from 500 units
  • A financier says when to pay
Your office from above: a desk, a packer and shelves of boxes

Who makes it

Made by people who sell.

  • Since 2000 · 26 years in trade
  • Selling on marketplaces in several countries
  • Our own strategies run here first — Brazil is next
  • Datasets refresh with every release
  • Free to play. Not a course, not a pitch.

Where it's heading

From game to a real batch.

  1. Virtual batches on real data
  2. An open batch run by our team
  3. Real batches for players — only after legal review

We take no money.

Read the white paper

Waitlist

Be there on launch day.

One email, at launch. No spam, no sharing your address.

Join waitlist